Understanding Sprite Grabber

Sprite Grabber on January 6th, 2010 No Comments

To use Sprite Grabber, you just need to setup a few small configuration (text) files. Then, each time you run Sprite Grabber, it will parse these configuration files, and create the texture atlases and support files you specified. Read more »

Inside Your Game Source Code

Sprite Grabber on January 6th, 2010 No Comments

You can use the texture atlases and support files however you best see fit; but here’s how I make use of them. Read more »

Source Bitmap Pre-Processing

Sprite Grabber on January 6th, 2010 No Comments

You can have Sprite Grabber pre-process your source bitmaps, before it grabs sprites from them. You control which (if any) pre-processing stages to perform, in the sprite group sections inside your local config files. Read more »